Professions and skills Edit

As far as I have seen, a certain profession always have the same combination of skills, only the level varies. An agent, for example, seems to always have agility and perception. Can someone verify or debunk? Nordavind (talk) 12:50, August 5, 2015 (UTC)

I have an Engineer with perception and intelligence. I also have an agent with Intelligence and perception. I assume that they would have weighted skill pools with a bit of randomness. Tnargraef (talk) 14:28, August 5, 2015 (UTC)

Updates totally changed Adepts. Edit

This article is completely out of date. Basically, nothing in here is correct.

Adepts now go on a Journey which lasts until you cancel it. They will keep performing tasks until they run out of energy. You can only send them on a journey if their energy is full. Each task seems to have one of two (or more?) outcomes depending on the Adepts stats. I'm not sure how those stats affect what exactly, which is what I was hoping to find here. At my point I can only have 8 Adepts, if one comes home with a 9th then I have to send one of them out as a Missionary, deleting them and I think giving me Faith.

My adepts often come home with items to increase Adepts stats. Each adept can hold 2 such items. I sell off the rest for additional credits.

They often come home with Faith, not sure how much. I haven't kept track, again, I was hoping to find that out here. On the forums someone is saying Charisma & Constitution help Faith gain the most, but that a recent patch added additional tasks for Adepts, but none of those new tasks were Faith gain, so the overall faith gain has gone down about 50% and overall Credit gain is up 50% - 100% Thornbrier (talk) 04:12, December 20, 2016 (UTC)

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