Description
Role: Damage
Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise and summon horrifying undead creatures and use spells to deal damage at the sacrifice of life. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities, that restore their health by syphoning it from their enemies.
Lich Form Transform Mechanic
Lich Form will automatically activate if the Necromancer were the die from an attack or health sacrifice. The cooldown on this mechanic is shown as a debuff that will start at 30 seconds and count down. Casting Lich Form manually will trigger this debuff. While this debuff is active, the Necromancer cannot manually transform either, but having it happen will not put manual Lich Form on its 45 second cooldown. If the Necromancer has zero Lich Charge when he would die and the debuff is not on him, Lich Form will occur with a 5 second duration. While in Lich Form, the Necromancer cannot die. If the debuff is not on the Necromancer, the Necromancer cannot be executed in PvP.
Lich Transformation Time
The duration of Lich Form is equal to 5 seconds base + 1 second per 20% charge.
0 Charge = 5 Seconds
50 Charge = 7.5 Seconds
100 Charge = 10 Seconds
Abilities
Icon | Ability | Description |
---|---|---|
Ghostly Strike | Inflicts X - Y damage to an enemy. First attack of the basic combo.
Combos into Hellfire or Plague Strike. | |
Plague Strike | Inflicts X - Y damage to an enemy. Second attack in the basic combo.
Combos into Plague or Ritual Strike. | |
Ritual Strike | Inflicts X - Y damage to an enemy. Third attack in the basic combo.
Activates Impulse Charge. | |
Hellfire | Inflicts X - Y damage to all enemies within a 8 yard radius of the selected enemy and X -Y damage for every second for 5 seconds. Second attack in the combo.
Activates Impulse Charge. | |
Plague | Inflicts X - Y damage to an enemy every 1.25 seconds for 8 seconds. If the target dies, it's body will be picked up to inflict X - Y damage to the next selected enemy. | |
Cursed land | Places cursed land at targeted ground.
The movement speed of all enemies in the area is reduced by 50%. Enemies that die on the cursed land turn into Carrions (up to 3) and fight for the player for 10 seconds. Consumes 3% of the players health and creates 3 charges for the Lich form if the player is in combat when using this ability. | |
Wall of Pain | Inflicts X - Y damage to everyone in front of the player.
If wall of Pain hits more than one target, it deals 125% more damage. Can be used in Lich form | |
Wall of Souls | Inflicts X - Y damage to all enemies along the line of attack and reduces there damage to the player by 28% for 20 seconds.
If Wall of Souls hits more than one target, it deals 125% more damage. Can be used in Lich form. | |
Skull Throw | Inflicts X - Y damage to a target.
There is a 20% chance that the ability will be instantly restored after use. Consumes 10% of the players health and creates 10 charges for Lich form. | |
Shadow of the Past | Creates a magic statue that pulls the player towards it 6 seconds later and restore their health to the amount they had at the time the ability was used. | |
Ghostly Allies | Switches to summoning stance, allowing the Necromancer to summon monsters to fight on his side. Goes on cooldown if a monster is summoned. | |
Summon: Ghostly Vipers | Summons three Vipers that take 45% of the damage intended for the Necromancer and distract enemies for 8 seconds.
Consumes 15% of the players health and creates 15 charges for the Lich form. | |
Summon: Ghostly Mantide | Summon a Mantide that inflicts X - Y damage to several enemies every 5 seconds.
Consumes 15% of the players health and creates 15 charges for the Lich form. | |
Summon: Ghostly Carrion | Summon a Carrion that inflicts significant damage to a single target ( X - Y damage from Violent Attack every 0.5 seconds.)
Consumes 15% of the players health and creates 15 charges for the Lich form. | |
Cancel | Cancels Summoning Stance and causes no cooldown for Summoning Stance. | |
Shield of the Banished | Banishes the summoned allies and surround the Necromancer with a shield that absorbs up to 32% of the Necromancer’s Health. Requires a minion to be able to cast. | |
Possession | Increases damage dealt by summoned allies by 66%.
Consumes 7% of the player health and creates 7 charges for the Lich form. | |
Rift of Horror | Creates a rift that inflicts X - Y damage.
Enemies in the area of effect take X - Y damage every 0.5 seconds for 15 seconds, as well as going into a panic for 4 seconds. Consumes 8% of the players health and creates 8 charges for the Lich form. | |
Grave | Pulls the selected target and nearby enemies 20 yards back, inflicting X - Y damage.
Consumes 6% of the players health and creates 6 charges for the Lich form. | |
Ghostly Flow | Summons ghosts the deal X - Y damage to all enemies along the way. The player receives 11 charges for the Lich form and the cooldown on Lich Form is reduced by 6 seconds for each affected enemy. | |
Lich | The player assumes the Lich Form and gains access to special skills that allows them to restore health. The more resources available at the time of transformation, the longer the player can remain in Lich Form. | |
Sickening Lightmare | Inflicts X - Y damage to the enemy every second for 10 second and restore the Necromancer’s health over time. | |
Volley of Darkness | Inflicts X - Y damage and knocks the enemies back. The player recovers health in proportion to the number of flies released by Sickening Nightmare. | |
Reaper’s Swing | Inflicts X - Y damage to the enemies around you and restores:
• 15% of health if it hits one target; • 18% of health if it hits two targets; • 21% of health if it hits three and more targets. The ability also restores 10% of health for every killed enemy. |
Talents
Icon | Talent | Description |
---|---|---|
Accelerated Decomposition | Plague Form Damage is increased by 65/130/195/260/305% if the enemy's health is less than 100/80/60/40/20%. | |
Ancient Sorcery | our enemies will take 21% more damage for 5 seconds after being hit by Skull Attack (PvP Only). | |
Barrier | Shield of the Banished will make the Necromancer immune to movement restricting effects, fear, and stun. | |
Searing Pain | Ritual Strike inflicts 150% more damage. | |
Cyclone | Pulls enemies trying to leave Cursed Land back to its center. For each target, this effect works no more than once every 20/16/12 seconds. | |
Ghostly Shroud | Terrifying Power completely heals summoned allies as well as removing control effects at the time it is cast and every 3 seconds for 20 seconds. | |
Funeral Lament | Claws of Death increase Critical Hit Chance and Bonus Critical Damage of Plague by 70%. | |
Cemetery | Graves drags enemies to the Cursed Land if there is any nearby and recharges 40% faster. | |
Fast Recovery | Out of Combat health regeneration is increased by 100% and incoming traumatic damage is reduced by 25%. | |
Blood Poisoning | The damage over time effect on Sickening Nightmare (Lich Form) lasts 15 seconds longer, but the healing effect does not change. | |
Veil of Death | Each use of Reaper's Swing will reduce damage taken by 33% for 2 seconds. Can be stacked to 100%. | |
Torments of Hell | Enemies affected by Rift of Horror will take critical damage for the next 5 seconds. | |
Hungry Skulls | Volley of Darkness creates a shield around the Necromancer that absorbs damage equal to 5% of their health for 10 seconds. This effect can stack 3 times. | |
Wall of Flames | Wall of Souls and Wall of Pain sets fire to enemies on impact, dealing damage every 0.6 seconds for 2 seconds. | |
Cursed Viper | Viper's Bite will slow the enemy by 70% and if the enemy tries to move, the bite will inflict 300% more damage. Killed Vipers have a 75% chance to return to the fight. | |
Rigor | Victims of Ghost Flow have their current abilities interrupted as they are stunned for 1 second and immobilized. They then slowly begin to recover their movement speed for the next 15 seconds. | |
Beyond | Shadows of the Past can now be used after 5 seconds and by pressing the ability key again. Shadows of the Past cooldown is reduced by 55%. | |
Ritual Fire | Hellfire inflicts 130% more damage when it is used. | |
Vampirism | When the Necromancer is in Lich Form, the amount of opponent's health is stolen is increased by 12%. | |
Veil of Oblivion | The range of Wall of Souls and Wall of Pain is increased by 15 yards. Removes negative effects from allies (but only once every 10 seconds.) |
Gallery