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'''Role:''' Damage |
'''Role:''' Damage |
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− | Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise horrifying undead creatures and |
+ | Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise and summon horrifying undead creatures and use spells to deal damage at the sacrifice of life. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities, that restore their health by syphoning it from their enemies. |
'''Lich Form Transform Mechanic''' |
'''Lich Form Transform Mechanic''' |
Revision as of 23:14, 23 July 2015
Role: Damage
Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise and summon horrifying undead creatures and use spells to deal damage at the sacrifice of life. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities, that restore their health by syphoning it from their enemies.
Lich Form Transform Mechanic
Lich Form will automatically activate if the Necromancer were the die from an attack or health sacrifice. The cooldown on this mechanic is shown as a debuff that will start at 30 seconds and count down. Casting Lich Form manually will trigger this debuff. While this debuff is active, the Necromancer cannot manually transform either, but having it happen will not put manual Lich Form on its 45 second cooldown. If the Necromancer has zero Lich Charge when he would die and the debuff is not on him, Lich Form will occur with a 5 second duration. While in Lich Form, the Necromancer cannot die. If the debuff is not on the Necromancer, the Necromancer cannot be executed in PvP.
Lich Transformation Time
The duration of Lich Form is equal to 5 seconds base + 1 second per 20% charge.
0 Charge = 5 Seconds
50 Charge = 7.5 Seconds
100 Charge = 10 Seconds
Talents
Icon | Talent | Description |
---|---|---|
Accelerated Decomposition | Plague Form Damage is increased by 65/130/195/260/305% if the enemy's health is less than 100/80/60/40/20%. | |
Ancient Sorcery | our enemies will take 21% more damage for 5 seconds after being hit by Skull Attack (PvP Only). | |
Barrier | Shield of the Banished will make the Necromancer immune to movement restricting effects, fear, and stun. | |
Searing Pain | Ritual Strike inflicts 150% more damage. | |
Cyclone | Pulls enemies trying to leave Cursed Land back to its center. For each target, this effect works no more than once every 20/16/12 seconds. | |
Ghostly Shroud | Terrifying Power completely heals summoned allies as well as removing control effects at the time it is cast and every 3 seconds for 20 seconds. | |
Funeral Lament | Claws of Death increase Critical Hit Chance and Bonus Critical Damage of Plague by 70%. | |
Cemetery | Graves drags enemies to the Cursed Land if there is any nearby and recharges 40% faster. | |
Fast Recovery | Out of Combat health regeneration is increased by 100% and incoming traumatic damage is reduced by 25%. | |
Blood Poisoning | The damage over time effect on Sickening Nightmare (Lich Form) lasts 15 seconds longer, but the healing effect does not change. | |
Veil of Death | Each use of Reaper's Swing will reduce damage taken by 33% for 2 seconds. Can be stacked to 100%. | |
Torments of Hell | Enemies affected by Rift of Horror will take critical damage for the next 5 seconds. | |
Hungry Skulls | Volley of Darkness creates a shield around the Necromancer that absorbs damage equal to 5% of their health for 10 seconds. This effect can stack 3 times. | |
Wall of Flames | Wall of Souls and Wall of Pain sets fire to enemies on impact, dealing damage every 0.6 seconds for 2 seconds. | |
Cursed Viper | Viper's Bite will slow the enemy by 70% and if the enemy tries to move, the bite will inflict 300% more damage. Killed Vipers have a 75% chance to return to the fight. | |
Rigor | Victims of Ghost Flow have their current abilities interrupted as they are stunned for 1 second and immobilized. They then slowly begin to recover their movement speed for the next 15 seconds. | |
Beyond | Shadows of the Past can now be used after 5 seconds and by pressing the ability key again. Shadows of the Past cooldown is reduced by 55%. | |
Ritual Fire | Hellfire inflicts 130% more damage when it is used. | |
Vampirism | When the Necromancer is in Lich Form, the amount of opponent's health is stolen is increased by 12%. | |
Veil of Oblivion | The range of Wall of Souls and Wall of Pain is increased by 15 yards. Removes negative effects from allies (but only once every 10 seconds.) |