The Lightbinder is a beginning class. This class plays a support role and uses the power of light to protect allies from enemy attacks as well as deal damage from a distance.
Equipment
The Lightbringer uses a Rod and aPummel
Icon | Name | Type | Cast Time | CD | Cost | Description |
---|---|---|---|---|---|---|
Pulsating Flare | Single Target | Instant | GCD | 0 | Charging - Short Stroke: Pulsating Flare. Inflicts x damange to the enemy or increases the damage of the next attack of an ally. | |
Burning Stream | Single Target | Press and Hold Combo | GCD | 0 | Burning Stream. Inflicts x damage to all enemies in the area of effect in 5 seconds. | |
Particle of Light | Multi | Instant | GCD | 400 | Inflicts x damage to the target and enemies around it. Activates Impulse Charge. | |
Halo | Multi Target | Instant | 00:45 | 160 | Creates a halo around the Lightbinder and all allies in a 20 yard radius. It absorbs 50% of incoming damage for 6 seconds. | |
Sparks of Anger | Single Target | Instant | GCD | 350 | Inflicts x damage to the enemy. Activates Impulse Charge | |
Quasar | Multi Target | Instant | 00:22 | 650 | Creates a Quasar in the selected area. It will explode in 15 seconds or when an enemy approaches it, dealing x damage to all enemies in the area of effect and pulling them toward it. The affected enemies will be stunned for 1 second, and their movement speed will be reduced by half for 5 seconds. | |
Wrath of the Sun | Multi Target | Instant | 00:16 | 300 | Knocks nearby enemies back and inflicts x damage to them. | |
Unstable Shield |
Single/Ally Multi Target |
Instant | 00:20 | 300 | Protects the target with a shield that aborbs damage equal to 25% of the Lightbringer's health. The amount of damage absorbed is increased two times if the target is an ally and not the Lightbringer. Duration of this shield is 8 seconds.
When the effect runs out or an enemy destroys it, it will explode and inflict x damage to nearby enemies. The more enemies that are around the target, the less damage it will do. | |
Star Storm | Single Target | Instant | 00:20 | Inflicts x damage to the enemy. Pulsating Flare has a %5 chance to recharge it. Activates Impulse Charge. | ||
Merciful Blow | Single Target | Instant | 00:20 | Inflicts fatal damage to the enemy. Available when the target has very little health left. Sparks of Anger, Burning Light, Burning Stream or Particle of Light used in the next 25 seconds will inflict double damage. | ||
Sparks Power | Passive | 75 SoB | Sparks of Anger deal 2x more damage to targets with less than 50% health. | |||
Summit | Passive |
75 SoC |
Particle of Light consumes 135 less points of energy | |||
Icon | Name | Description |
---|---|---|
Sparks Power | Sparks of Anger deal 2 times more damage to targets with less than 50% health | |
Summit | Particle of Light consumes 135 less points of energy | |
Bright Flares | Pulsating Flares used against an enemy has a 10% chance to restore an Impulse Charge. When used on a friendly target, it restores 10 points of Light Energy. | |
Solar Breeze | Light Energy regeneration rate is increased by 25 in combat and by 100 out of combat. | |
Power of the Sun | Wrath of the Sun consumes 300 less points of Light Energy. Knockback distance is increased by 5 yards. | |
Guardian's GIft | Sacred Barrier cooldown is redueced by 120 seconds. Invulnerability duration is increased by 2 seconds. | |
Piety | Radiance increases your movement speed by 30% for 7 seconds. | |
Starpower | Starfury cooldown is reduced ty 15 seconds. Stun duration is increased by 2 seconds. All targets affected by stun receive 20% more damage. The number of stars is increased to 4. | |
Serenity | Starfury protects the target with a shield for 4 seconds. The durability of the shield equals 15% of the Lightbringer's health. | |
Rain of Fire | Unstable Shield has no cooldown but requires charges. Maximum number of charges is 2 and one charge is restored every 12 seconds. | |
Focused Light | All targets in the area of effect of Golden Sphere have their movement speed reduced by 50%. Golden Sphere's cost is reduced by 200. | |
Strength of Spirit | Blessing of Tenacity cooldown is reduced by 10 seconds, and it's Light Energy cost is reduced by 200. | |
Spirit of Light | When a Lightbinder dies, they turn into the Spirit of Light with 40% health and can continue to fight. If the spirit survives 15 seconds, the Lightbinder is resurrected. The effect can be activated no more than once every 8 minutes. Spirit of Light is immune to Incantation of Light. | |
Captivating Light | All allies affected by Blessing of Tenacity gain a shield that partially absorbs incoming damage for 4 seconds. When activated, the shield absorbs 70% of damage. The efficiency is gradually reduced to 25%. | |
Guiding Star | Places the Guilding Star effect on Lightbinder every 10 seconds. It removes the cooldown of Wanderer's Relic used by an ally. The effect stacks up to three times. The ally that used the relic has their movement speed increased by 30% for 10 seconds. | |
Distorting Field | Unstable Shield reduces the duration of control effect by 40% and provides immunity to movement restricting effects. | |
Deflection | Burning Stream and Starstorm inflict 30% more damage. | |
Quasar Stabilization | The Light Energy cost of Quasar, Pulsar and Supernova is reduced by 250 points. The cooldown is reduced by 5 seconds. | |
Shining Fragments | Unstable Shield explosion inflicts 100% more damage. | |
Mystery of Rebirth | Rise and Shine activation time is reduced by 5 seconds. Your ally will be resurrected with 60% of their health. Exhaustion duration is reduced by 60 seconds and the effect is removed when the combat ends. |