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Lightbender vs Mantide

The Lightbinder is a beginning class. This class plays a support role and uses the power of light to protect allies from enemy attacks as well as deal damage from a distance.

Equipment

The Lightbringer uses a Rod and aPummel



Lightbinder Abilities
Icon Name Type Cast Time CD Cost Description 
Pulsating Flare icon
Pulsating Flare Single Target Instant GCD 0 Charging - Short Stroke: Pulsating Flare. Inflicts x damange to the enemy or increases the damage of the next attack of an ally.
Burning Stream icon
Burning Stream Single Target Press and Hold Combo GCD 0 Burning Stream. Inflicts x damage to all enemies in the area of effect in 5 seconds.
Particle of light icon
Particle of Light Multi Instant GCD 400 Inflicts x damage to the target and enemies around it. Activates Impulse Charge.
Halo icon
Halo Multi Target  Instant 00:45 160 Creates a halo around the Lightbinder and all allies in a 20 yard radius. It absorbs 50% of incoming damage for 6 seconds.
Sparks of Anger icon
Sparks of Anger Single Target Instant GCD 350 Inflicts x damage to the enemy. Activates Impulse Charge
Quasar icon
Quasar Multi Target Instant 00:22 650 Creates a Quasar in the selected area. It will explode in 15 seconds or when an enemy approaches it, dealing x damage to all enemies in the area of effect and pulling them toward it. The affected enemies will be stunned for 1 second, and their movement speed will be reduced by half for 5 seconds.
Wrath of the sun icon
Wrath of the Sun Multi Target Instant 00:16 300 Knocks nearby enemies back and inflicts x damage to them.
Unstable Shield icon
Unstable Shield

Single/Ally

Multi Target

Instant 00:20 300 Protects the target with a shield that aborbs damage equal to 25% of the Lightbringer's health. The amount of damage absorbed is increased two times if the target is an ally and not the Lightbringer. Duration of this shield is 8 seconds.

When the effect runs out or an enemy destroys it, it will explode and inflict x damage to nearby enemies. The more enemies that are around the target, the less damage it will do.

Starstorm icon
Star Storm Single Target Instant 00:20 Inflicts x damage to the enemy. Pulsating Flare has a %5 chance to recharge it. Activates Impulse Charge. 
Merciful Blow icon
Merciful Blow Single Target Instant 00:20 Inflicts fatal damage to the enemy. Available when the target has very little health left. Sparks of Anger, Burning Light, Burning Stream or Particle of Light used in the next 25 seconds will inflict double damage. 
Sparks Power icon
Sparks Power Passive 75 SoB Sparks of Anger deal 2x more damage to targets with less than 50% health. 
Summit icon
Summit Passive

75

SoC

Particle of Light consumes 135 less points of energy
Lightbinder Talents
Icon Name Description
Sparks Power Sparks of Anger deal 2 times more damage to  targets with less than 50% health
Summit lightbinder icon
Summit Particle of Light consumes 135 less points of energy
Bright Flares Pulsating Flares used against an enemy has a 10% chance to restore an Impulse Charge. When used on a friendly target, it restores 10 points of Light Energy. 
Solar Breeze Light Energy regeneration rate is increased by 25 in combat and by 100 out of combat. 
Power of the Sun Wrath of the Sun consumes 300 less points of Light Energy. Knockback distance is increased by 5 yards. 
Guardian's GIft Sacred Barrier cooldown is redueced by 120 seconds. Invulnerability duration is increased by 2 seconds. 
Piety Radiance increases your movement speed by 30% for 7 seconds. 
Starpower Starfury cooldown is reduced ty 15 seconds. Stun duration is increased by 2 seconds. All targets affected by stun receive 20% more damage. The number of stars is increased to 4. 
Serenity Starfury protects the target with a shield for 4 seconds. The durability of the shield equals 15% of the Lightbringer's health. 
Rain of Fire Unstable Shield has no cooldown but requires charges. Maximum number of charges is 2 and one charge is restored every 12 seconds. 
Focused Light icon
Focused Light All targets in the area of effect of Golden Sphere have their movement speed reduced by 50%. Golden Sphere's cost is reduced by 200. 
Strength of Spirit Blessing of Tenacity cooldown is reduced by 10 seconds, and it's Light Energy cost is reduced by 200. 
Spirit of Light When a Lightbinder dies, they turn into the Spirit of Light with 40% health and can continue to fight. If the spirit survives 15 seconds, the Lightbinder is resurrected. The effect can be activated no more than once every 8 minutes. Spirit of Light is immune to Incantation of Light. 
Captivating Light All allies affected by Blessing of Tenacity gain a shield that partially absorbs incoming damage for 4 seconds. When activated, the shield absorbs 70% of damage. The efficiency is gradually reduced to 25%. 
Guiding Star  Places the Guilding Star effect on Lightbinder every 10 seconds. It removes the cooldown of Wanderer's Relic used by an ally. The effect stacks up to three times. The ally that used the relic has their movement speed increased by 30% for 10 seconds. 
Distorting Field Unstable Shield reduces the duration of control effect by 40% and provides immunity to movement restricting effects. 
Deflection Burning Stream and Starstorm inflict 30% more damage. 
Quasar Stabilization The Light Energy cost of Quasar, Pulsar and Supernova is reduced by 250 points. The cooldown is reduced by 5 seconds. 
Shining Fragments Unstable Shield explosion inflicts 100% more damage. 
Mystery of Rebirth Rise and Shine activation time is reduced by 5 seconds. Your ally will be resurrected with 60% of their health. Exhaustion duration is reduced by 60 seconds and the effect is removed when the combat ends. 

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