Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
Objectives[]
AR 0.96 Test[]
- (Need description)
Born Assassin I[]
- Kill the specified number of enemies in a single fight the specified number of times.
- The counter resets when the player exits combat.
Born Assassin II[]
- Kill the specified number of powerful enemies in a single fight the specified number of times.
Burrows[]
- (Need description)
Caches[]
- Search for the specified number of caches hidden throughout the Adventure.
Caution[]
- Do not run low on Health more than the specified number of times.
- Players will be penalized for each time they finish combat with less than 30% health.
Converter[]
- (Need description)
Dashes[]
- Use Dash the specified number of times.
Death to Spies[]
- Defeat the specified number of Spy Oculats
- A Spy Oculat may spawn during each fight after a short amount of time.
- Each fight will only spawn one Oculat.
- The Oculat will disappear if not defeated promptly.
Emanations of Death[]
- (Need description)
Fast Response[]
- Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
- A Powerful Strike is any enemy attack that does not do damage immediately.
- Players will be penalized for each "Powerful Strike" they take.
Finishing Strikes[]
- (Need description)
Healing Orbs[]
- Collect the specified number of healing orbs.
Killing Spree[]
- Defeat the specified number of enemies in quick succession the specified number of times.
- Enemies must die as a result of the players attacks.
- Self-destructing enemies do not reset the counter.
Lurking Death[]
- Defeat the specified number of Lurking Wardens of Death that appear when the enemy is low on health.
Mass Killing[]
- Defeat the specified number of enemies with a single attack.
- All enemies must die from the same "hit" of an attack.
No Retreat[]
- Do not dash more than the specified amount per fight.
- The "per fight" limit resets when exiting combat.
- Players will be penalized for each time they exceed the "per fight" limit.
Priority targets: Crushers[]
Priority targets: Enchanters[]
Priority targets: Thugs[]
Study Your Opponent[]
- Defeat the specified number of enemies within the designated camera area.
- The camera area can be either conical or circular in shape.
- The camera will spawn on or near the player(s) when entering combat.
Survival[]
- (Need description)
True Immortal[]
- Do not grab more than the specified amount of Health Orbs per fight.
- Players will be penalized for each time they exceed the "per fight" limit.
Unstable Emanations[]
- Collect Unstable Emanations dropped by regular enemies.
- Unstable Emanations appear only for a short time and will disappear if not collected.