Alarming news from Factory 501. Instead of peaceful Oculats, the machines started producing combat Mechanoids. We must find out what caused the failure and eliminate the consequences.
Factory 501 is one of the first solo-able squad missions. Recommended 1-3 players. Very linear path with multiple bots and mechs to fight.
Solo or Squad
Objective[edit | edit source]
Prestige Requirements[edit | edit source]
Mobs[edit | edit source]
Oculat Observer - Pack Type - These are the basic pack type enemy of this map.
Oculat Bomber - Thug Type - These enemies explode upon death, if not killed by an executor. Self destructed enemies don't count towards kill assignments.
Oculat Focuser - Enchanter Type - These enemies have a frontal cone ability that blinds.
Scissor Saboteur - Thug Type - 4 Healthbar miniboss. These enemies basic attack and occasionally drop a minefield that does a large amount of damage.
Scissor Miner - Thug Type - These enemies basic attack and occasionally drop a minefield that does a large amount of damage.
Scissor Mender - Enchanter Type -These enemies drop an emitter that heals nearby Mechanoids. The emitter can be removed by interacting with it.
Bosses[edit | edit source]
- Scissor Sentry Cerberus - Mechanoid Unit Inspector
Has a basic attack that deals low damage. Occasionally will transform to startup one of two different attacks. The first attack it shoots a small beam of electricity across the room to indicate where it is about to fire a large beam that does large amounts of damage quickly if not avoided. During second type of attack, it begins to glow blue and charge up again. When it is done charging, it will slam down doing a moderate amount of damage and AOE Knockback and Knockdown.
- Laorus - Shadow Reaper
This is the final boss of the area and a two stage fight. Throughout the fight he will summon Oculat Observers that must be quickly dealt with due to the large amount of damage they can deal in short time. On opposite sides of the room sit two invincible scissor units that will occasionally shoot large beams that cause a moderate amount of damage if not avoided.
During the first phase, an Immortal must interact with four control panels to lower the shield that Laorus protects himself with. Any Oculat Observers that are caught in the path between the control panel and shield while the energy travels from the panel will be instantly killed. Once all four panels have been activated and their energy makes contact with the shield, phase two begins.
During phase two of the fight, Laorus joins the fight and begins to use his scythe to attack Immortals. The most dangerous part of this phase is when Laorus summons up a Hand of Death that will track to its target. If it connects, it deals a massive amount of damage.