Why creatures?[]
It seems as if we use the term creature for any and all mobs in this game. Now, there are certainly more than one definition of a creature, but none that warrants the usage we have here. Sentient (humans and alien races alike), beasts and A.I.s are all thrown into this category.
We seem to have two top-level categories for entities controlled by the game: NPC (primarily friendlies, as per common cRPG understanding, although these can of course turn on you by "sudden but inevitable betrayal!") and mobs (stuff we fight).
Suggestion for a new structure and categorization of NPC and Mobs
NPC for all things NPC, and additional tag with quest giver where applicable.
- Category:Non-playable characters (or Category:NPCs)
- Category:Quest giver
Creature becomes mobs, and we have a sub-category for each zone they appear in:
- Category:Mobs
- Category:(zone name) mobs
One folder category for allegiances with related sub-categories
- Category:Allegiances
- Category:(all the different invading armies)
- Category:Aelion(?)
One folder category for species:
- Category:Species
- Category:(Lycans/Carrions/Khelps/Naiads/Humans/etc)
(One thing I am unsure of is whether it should just be 'Mechanoids' or 'Oculat' "Scissor' etc)
And finally, and this may be redundant, but some traits.
- Category:Traits(better name needed?)
- Category:Beasts (for Lycans and Skates and such)
- Category:Gods/Goddesses (there are non-'human' gods AFAWK, so this goes for all)
- Category:Immortals
Nordavind (talk) 12:38, August 10, 2015 (UTC)