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Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection and are randomly assigned to that Adventure.

  • Lurking Death
    Bonus LurkingWarden emerges

    A Lurking Warden appears on Okki Island.

    • Defeat the specified number of Lurking Warden of Death that appear when the player is low on health.
  • Study Your Opponent
    • Defeat the specified number of enemies within the designated camera area.
      • The camera area can be either conical or circular in shape.
      • The camera will spawn on or near the player(s) when entering combat.
  • Born Assassin I
    • Kill the specified number of enemies in a single fight the specified number of times.
      • The counter resets when the player exits combat.
  • Born Assassin II
    • Kill the specified number of powerful enemies in a single fight the specified number of times.
      • Weak mob iconWeak enemies do not count toward this objective.
      • The counter resets when the player exits combat.
  • Death to Spies
    • Defeat the specified number of Spy Oculat
      • A Spy Oculat may spawn during each fight after a short amount of time.
      • Each fight will only spawn one Oculat.
      • The Oculat will disappear if not defeated promptly.
  • Mass Killing
    • Defeat the specified number of enemies with a single attack.
      • All enemies must die from the same "hit" of an attack.
  • Killing Spree
    • Defeat the specified number of enemies in quick succession the specified number of times.
      • Enemies must die as a result of the players attacks.
      • Self-destructing enemies do not reset the counter.
  • Unstable Emanations
    Bonus UnstableEmenation

    An Unstable Emanation in Kyris.

    • Collect Unstable Emanations dropped by regular enemies.
      • Unstable Emanations appear only for a short time and will disappear if not collected.
  • Caution
    • Do not run low on Health more than the specified number of times.
      • Players will be penalized for each time they reach low health.
  • No Retreat
    • Do not dash more than the specified amount per fight.
      • The "per fight" limit resets when exiting combat.
      • Players will be penalized for each time they exceed the "per fight" limit.
  • Fast Response
    • Do not get hit by enemies telegraphed "Powerful Strike" abilities.
      • Players will be penalized for each "Powerful Strike" they take.
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