Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
- Defeat the specified number of Lurking Wardens of Death that appear when the player is low on health.
- Defeat the specified number of enemies within the designated camera area.
- The camera area can be either conical or circular in shape.
- The camera will spawn on or near the player(s) when entering combat.
- Kill the specified number of enemies in a single fight the specified number of times.
- The counter resets when the player exits combat.
- Kill the specified number of powerful enemies in a single fight the specified number of times.
- Defeat the specified number of Spy Oculats
- A Spy Oculat may spawn during each fight after a short amount of time.
- Each fight will only spawn one Oculat.
- The Oculat will disappear if not defeated promptly.
- Defeat the specified number of enemies with a single attack.
- All enemies must die from the same "hit" of an attack.
- Defeat the specified number of enemies in quick succession the specified number of times.
- Enemies must die as a result of the players attacks.
- Self-destructing enemies do not reset the counter.
- Collect Unstable Emanations dropped by regular enemies.
- Unstable Emanations appear only for a short time and will disappear if not collected.
- Do not run low on Health more than the specified number of times.
- Players will be penalized for each time they reach low health.
- Do not dash more than the specified amount per fight.
- The "per fight" limit resets when exiting combat.
- Players will be penalized for each time they exceed the "per fight" limit.
- Do not grab more than the specified amount of Health Orbs per fight.
- Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
- A Powerful Strike is any enemy attack that does not do damage immediately.
- Players will be penalized for each "Powerful Strike" they take.
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