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Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

Objectives

Bonus LurkingWarden emerges

A Lurking Warden appears on Okki Island.

LurkingDeath Lurking Death

  • Defeat the specified number of Lurking Wardens of Death that appear when the player is low on health.

FinishingKick Study Your Opponent

  • Defeat the specified number of enemies within the designated camera area.
    • The camera area can be either conical or circular in shape.
    • The camera will spawn on or near the player(s) when entering combat.

FinishingKick Born Assassin I

  • Kill the specified number of enemies in a single fight the specified number of times.
    • The counter resets when the player exits combat.

FinishingKick Born Assassin II

  • Kill the specified number of powerful enemies in a single fight the specified number of times.
    • Weak mob iconWeak enemies do not count toward this objective.
    • The counter resets when the player exits combat.

Jumping Death to Spies

  • Defeat the specified number of Spy Oculats
    • A Spy Oculat may spawn during each fight after a short amount of time.
    • Each fight will only spawn one Oculat.
    • The Oculat will disappear if not defeated promptly.

FourHit Mass Killing

  • Defeat the specified number of enemies with a single attack.
    • All enemies must die from the same "hit" of an attack.

ChainKills Killing Spree

  • Defeat the specified number of enemies in quick succession the specified number of times.
    • Enemies must die as a result of the players attacks.
    • Self-destructing enemies do not reset the counter.
Bonus UnstableEmenation

An Unstable Emanation in Kyris.

UnstableEmanation Unstable Emanations

  • Collect Unstable Emanations dropped by regular enemies.
    • Unstable Emanations appear only for a short time and will disappear if not collected.

GoodHealth Caution

  • Do not run low on Health more than the specified number of times.
    • Players will be penalized for each time they reach low health.

NoRetreat No Retreat

  • Do not dash more than the specified amount per fight.
    • The "per fight" limit resets when exiting combat.
    • Players will be penalized for each time they exceed the "per fight" limit.

Immortality True Immortal

  • Do not grab more than the specified amount of Health Orbs per fight.

Jerks Fast Response

  • Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
    • A Powerful Strike is any enemy attack that does not do damage immediately.
    • Players will be penalized for each "Powerful Strike" they take.
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