FANDOM


( True Immortal)
m (Added several more bonus objectives, and alpha-sorted the list. Not sure if some of the icons are correct.)
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==Objectives==
 
==Objectives==
   
[[File:Bonus_LurkingWarden_emerges.png|thumb|295x295px|A Lurking Warden appears on Okki Island.]]
+
=== AR 0.96 Test===
=== [[File:LurkingDeath.png|30px]] Lurking Death ===
+
*(Need description)
*Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the player is low on health.
 
 
=== [[File:FinishingKick.png|30px]] Study Your Opponent ===
 
*Defeat the specified number of enemies within the designated camera area.
 
**The camera area can be either conical or circular in shape.
 
**The camera will spawn on or near the player(s) when entering combat.
 
   
 
=== [[File:FinishingKick.png|30px]] Born Assassin I ===
 
=== [[File:FinishingKick.png|30px]] Born Assassin I ===
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**[[File:Weak_mob_icon.png|20px]]Weak enemies do '''not''' count toward this objective.
 
**[[File:Weak_mob_icon.png|20px]]Weak enemies do '''not''' count toward this objective.
 
**The counter resets when the player exits combat.
 
**The counter resets when the player exits combat.
  +
  +
=== Burrows ===
  +
*(Need description)
  +
  +
=== Caches ===
  +
*Search for the specified number of caches hidden throughout the Adventure.
  +
[[Category:Gameplay]]
  +
  +
=== [[File:GoodHealth.png|30px]] Caution ===
  +
*Do not run low on Health more than the specified number of times.
  +
**Players will be penalized for each time they reach low health.
  +
  +
=== Converter ===
  +
*(Need description)
  +
  +
=== [[File:Jerks.png|30px]] Dashes ===
  +
* Use Dash the specified number of times.
   
 
=== [[File:Jumping.png|30px]] Death to Spies ===
 
=== [[File:Jumping.png|30px]] Death to Spies ===
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**The Oculat will disappear if not defeated promptly.
 
**The Oculat will disappear if not defeated promptly.
   
=== [[File:FourHit.png|30px]] Mass Killing ===
+
=== Emanations of Death ===
*Defeat the specified number of enemies with a single attack.
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*(Need description)
**All enemies must die from the same "hit" of an attack.
+
  +
=== [[File:Jerks.png|30px]] Fast Response ===
  +
*Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
  +
**A Powerful Strike is any enemy attack that does not do damage immediately.
  +
**Players will be penalized for each "Powerful Strike" they take.
  +
  +
=== Finishing Strikes ===
  +
*(Description)
  +
  +
=== [[File:GoodHealth.png|30px]] Healing Orbs ===
  +
*(Need description)
   
 
=== [[File:ChainKills.png|30px]] Killing Spree ===
 
=== [[File:ChainKills.png|30px]] Killing Spree ===
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**Enemies must die as a result of the players attacks.
 
**Enemies must die as a result of the players attacks.
 
**Self-destructing enemies do not reset the counter.
 
**Self-destructing enemies do not reset the counter.
[[File:Bonus_UnstableEmenation.png|thumb|260px|An Unstable Emanation in Kyris.]]
+
[[File:Bonus_LurkingWarden_emerges.png|thumb|295x295px|A Lurking Warden appears on Okki Island.]]
=== [[File:UnstableEmanation.png|30px]] Unstable Emanations ===
 
*Collect Unstable Emanations dropped by regular enemies.
 
**Unstable Emanations appear only for a short time and will disappear if not collected.
 
   
=== [[File:GoodHealth.png|30px]] Caution ===
+
=== [[File:LurkingDeath.png|30px]] Lurking Death ===
*Do not run low on Health more than the specified number of times.
+
*Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the player is low on health.
**Players will be penalized for each time they reach low health.
+
  +
=== [[File:FourHit.png|30px]] Mass Killing ===
  +
*Defeat the specified number of enemies with a single attack.
  +
**All enemies must die from the same "hit" of an attack.
   
 
=== [[File:NoRetreat.png|30px]] No Retreat ===
 
=== [[File:NoRetreat.png|30px]] No Retreat ===
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**The "per fight" limit resets when exiting combat.
 
**The "per fight" limit resets when exiting combat.
 
**Players will be penalized for each time they exceed the "per fight" limit.
 
**Players will be penalized for each time they exceed the "per fight" limit.
  +
  +
=== [[File:FinishingKick.png|30px]] Study Your Opponent ===
  +
*Defeat the specified number of enemies within the designated camera area.
  +
**The camera area can be either conical or circular in shape.
  +
**The camera will spawn on or near the player(s) when entering combat.
  +
  +
=== Survival ===
  +
*(Need description)
   
 
=== [[File:Immortality.png|30px]] True Immortal ===
 
=== [[File:Immortality.png|30px]] True Immortal ===
 
*Do not grab more than the specified amount of Health Orbs per fight.
 
*Do not grab more than the specified amount of Health Orbs per fight.
  +
**Players will be penalized for each time they exceed the "per fight" limit.
  +
[[File:Bonus_UnstableEmenation.png|thumb|260px|An Unstable Emanation in Kyris.]]
   
=== [[File:Jerks.png|30px]] Fast Response ===
+
=== [[File:UnstableEmanation.png|30px]] Unstable Emanations ===
*Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
+
*Collect Unstable Emanations dropped by regular enemies.
**A Powerful Strike is any enemy attack that does not do damage immediately.
+
**Unstable Emanations appear only for a short time and will disappear if not collected.
**Players will be penalized for each "Powerful Strike" they take.
 
[[Category:Gameplay]]
 

Revision as of 08:19, January 7, 2016

Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

Objectives

AR 0.96 Test

  • (Need description)

FinishingKick Born Assassin I

  • Kill the specified number of enemies in a single fight the specified number of times.
    • The counter resets when the player exits combat.

FinishingKick Born Assassin II

  • Kill the specified number of powerful enemies in a single fight the specified number of times.
    • Weak mob iconWeak enemies do not count toward this objective.
    • The counter resets when the player exits combat.

Burrows

  • (Need description)

Caches

  • Search for the specified number of caches hidden throughout the Adventure.

GoodHealth Caution

  • Do not run low on Health more than the specified number of times.
    • Players will be penalized for each time they reach low health.

Converter

  • (Need description)

Jerks Dashes

  • Use Dash the specified number of times.

Jumping Death to Spies

  • Defeat the specified number of Spy Oculats
    • A Spy Oculat may spawn during each fight after a short amount of time.
    • Each fight will only spawn one Oculat.
    • The Oculat will disappear if not defeated promptly.

Emanations of Death

  • (Need description)

Jerks Fast Response

  • Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
    • A Powerful Strike is any enemy attack that does not do damage immediately.
    • Players will be penalized for each "Powerful Strike" they take.

Finishing Strikes

  • (Description)

GoodHealth Healing Orbs

  • (Need description)

ChainKills Killing Spree

  • Defeat the specified number of enemies in quick succession the specified number of times.
    • Enemies must die as a result of the players attacks.
    • Self-destructing enemies do not reset the counter.
Bonus LurkingWarden emerges

A Lurking Warden appears on Okki Island.

LurkingDeath Lurking Death

FourHit Mass Killing

  • Defeat the specified number of enemies with a single attack.
    • All enemies must die from the same "hit" of an attack.

NoRetreat No Retreat

  • Do not dash more than the specified amount per fight.
    • The "per fight" limit resets when exiting combat.
    • Players will be penalized for each time they exceed the "per fight" limit.

FinishingKick Study Your Opponent

  • Defeat the specified number of enemies within the designated camera area.
    • The camera area can be either conical or circular in shape.
    • The camera will spawn on or near the player(s) when entering combat.

Survival

  • (Need description)

Immortality True Immortal

  • Do not grab more than the specified amount of Health Orbs per fight.
    • Players will be penalized for each time they exceed the "per fight" limit.
Bonus UnstableEmenation

An Unstable Emanation in Kyris.

UnstableEmanation Unstable Emanations

  • Collect Unstable Emanations dropped by regular enemies.
    • Unstable Emanations appear only for a short time and will disappear if not collected.
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