m (Added several more bonus objectives, and alpha-sorted the list. Not sure if some of the icons are correct.) Tags: Visual edit apiedit |
(Added Healing Orbs description, Priority targets objectives) Tags: Visual edit apiedit |
||
Line 46: | Line 46: | ||
=== Finishing Strikes === |
=== Finishing Strikes === |
||
− | *(Description) |
||
− | |||
⚫ | |||
*(Need description) |
*(Need description) |
||
+ | |||
⚫ | |||
+ | *Collect the specified number of healing orbs. |
||
=== [[File:ChainKills.png|30px]] Killing Spree === |
=== [[File:ChainKills.png|30px]] Killing Spree === |
||
Line 58: | Line 58: | ||
=== [[File:LurkingDeath.png|30px]] Lurking Death === |
=== [[File:LurkingDeath.png|30px]] Lurking Death === |
||
− | *Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the |
+ | *Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the enemy is low on health. |
=== [[File:FourHit.png|30px]] Mass Killing === |
=== [[File:FourHit.png|30px]] Mass Killing === |
||
Line 68: | Line 68: | ||
**The "per fight" limit resets when exiting combat. |
**The "per fight" limit resets when exiting combat. |
||
**Players will be penalized for each time they exceed the "per fight" limit. |
**Players will be penalized for each time they exceed the "per fight" limit. |
||
+ | |||
+ | === Priority targets: Crushers === |
||
+ | *In a group of enemies, try to kill [[File:Defensive mob icon.png|20px]]Crushers first. |
||
+ | |||
+ | === Priority targets: Enchanters === |
||
+ | *In a group of enemies, try to kill [[File:Control mob icon.png|20px]]Enchanters first. |
||
+ | |||
+ | === Priority targets: Thugs === |
||
+ | *In a group of enemies, try to kill [[File:Damage mob icon.png|20px]]Thugs first. |
||
=== [[File:FinishingKick.png|30px]] Study Your Opponent === |
=== [[File:FinishingKick.png|30px]] Study Your Opponent === |
Revision as of 04:20, 10 January 2016
Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
Objectives
AR 0.96 Test
- (Need description)
Born Assassin I
- Kill the specified number of enemies in a single fight the specified number of times.
- The counter resets when the player exits combat.
Born Assassin II
- Kill the specified number of powerful enemies in a single fight the specified number of times.
Burrows
- (Need description)
Caches
- Search for the specified number of caches hidden throughout the Adventure.
Caution
- Do not run low on Health more than the specified number of times.
- Players will be penalized for each time they reach low health.
Converter
- (Need description)
Dashes
- Use Dash the specified number of times.
Death to Spies
- Defeat the specified number of Spy Oculats
- A Spy Oculat may spawn during each fight after a short amount of time.
- Each fight will only spawn one Oculat.
- The Oculat will disappear if not defeated promptly.
Emanations of Death
- (Need description)
Fast Response
- Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
- A Powerful Strike is any enemy attack that does not do damage immediately.
- Players will be penalized for each "Powerful Strike" they take.
Finishing Strikes
- (Need description)
Healing Orbs
- Collect the specified number of healing orbs.
Killing Spree
- Defeat the specified number of enemies in quick succession the specified number of times.
- Enemies must die as a result of the players attacks.
- Self-destructing enemies do not reset the counter.
Lurking Death
- Defeat the specified number of Lurking Wardens of Death that appear when the enemy is low on health.
Mass Killing
- Defeat the specified number of enemies with a single attack.
- All enemies must die from the same "hit" of an attack.
No Retreat
- Do not dash more than the specified amount per fight.
- The "per fight" limit resets when exiting combat.
- Players will be penalized for each time they exceed the "per fight" limit.
Priority targets: Crushers
Priority targets: Enchanters
Priority targets: Thugs
Study Your Opponent
- Defeat the specified number of enemies within the designated camera area.
- The camera area can be either conical or circular in shape.
- The camera will spawn on or near the player(s) when entering combat.
Survival
- (Need description)
True Immortal
- Do not grab more than the specified amount of Health Orbs per fight.
- Players will be penalized for each time they exceed the "per fight" limit.
Unstable Emanations
- Collect Unstable Emanations dropped by regular enemies.
- Unstable Emanations appear only for a short time and will disappear if not collected.