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Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
 
Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
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==Objectives==
*'''Lurking Death'''[[File:Bonus_LurkingWarden_emerges.png|thumb|295x295px|A Lurking Warden appears on Okki Island.]]
 
**Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the player is low on health.
 
   
 
[[File:Bonus_LurkingWarden_emerges.png|thumb|295x295px|A Lurking Warden appears on Okki Island.]]
*'''Study Your Opponent'''
 
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=== [[File:LurkingDeath.png|30px]] Lurking Death ===
**Defeat the specified number of enemies within the designated camera area.
 
 
*Defeat the specified number of [[Lurking Warden of Death|Lurking Wardens of Death]] that appear when the player is low on health.
***The camera area can be either conical or circular in shape.
 
***The camera will spawn on or near the player(s) when entering combat.
 
   
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=== [[File:FinishingKick.png|30px]] Study Your Opponent ===
*'''Born Assassin I'''
 
**Kill the specified number of enemies in a single fight the specified number of times.
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*Defeat the specified number of enemies within the designated camera area.
 
**The camera area can be either conical or circular in shape.
***The counter resets when the player exits combat.
 
 
**The camera will spawn on or near the player(s) when entering combat.
   
*'''Born Assassin II'''
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=== [[File:FinishingKick.png|30px]] Born Assassin I ===
**Kill the specified number of powerful enemies in a single fight the specified number of times.
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*Kill the specified number of enemies in a single fight the specified number of times.
 
**The counter resets when the player exits combat.
***[[File:Weak_mob_icon.png|20px]]Weak enemies do '''not''' count toward this objective.
 
***The counter resets when the player exits combat.
 
   
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=== [[File:FinishingKick.png|30px]] Born Assassin II ===
*'''Death to Spies'''
 
**Defeat the specified number of [[Spy Oculat|Spy Oculats]]
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*Kill the specified number of powerful enemies in a single fight the specified number of times.
 
**[[File:Weak_mob_icon.png|20px]]Weak enemies do '''not''' count toward this objective.
***A Spy Oculat may spawn during each fight after a short amount of time.
 
 
**The counter resets when the player exits combat.
***Each fight will only spawn one Oculat.
 
***The Oculat will disappear if not defeated promptly.
 
   
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=== [[File:Jumping.png|30px]] Death to Spies ===
*'''Mass Killing'''
 
**Defeat the specified number of enemies with a single attack.
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*Defeat the specified number of [[Spy Oculat]]s
 
**A Spy Oculat may spawn during each fight after a short amount of time.
***All enemies must die from the same "hit" of an attack.
 
 
**Each fight will only spawn one Oculat.
 
**The Oculat will disappear if not defeated promptly.
   
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=== [[File:FourHit.png|30px]] Mass Killing ===
*'''Killing Spree'''
 
**Defeat the specified number of enemies in quick succession the specified number of times.
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*Defeat the specified number of enemies with a single attack.
***Enemies must die as a result of the players attacks.
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**All enemies must die from the same "hit" of an attack.
***Self-destructing enemies do not reset the counter.
 
   
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=== [[File:ChainKills.png|30px]] Killing Spree ===
*'''Unstable Emanations'''[[File:Bonus_UnstableEmenation.png|thumb|260px|An Unstable Emanation in Kyris.]]
 
 
*Defeat the specified number of enemies in quick succession the specified number of times.
**Collect Unstable Emanations dropped by regular enemies.
 
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**Enemies must die as a result of the players attacks.
***Unstable Emanations appear only for a short time and will disappear if not collected.
 
 
**Self-destructing enemies do not reset the counter.
 
[[File:Bonus_UnstableEmenation.png|thumb|260px|An Unstable Emanation in Kyris.]]
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=== [[File:UnstableEmanation.png|30px]] Unstable Emanations ===
 
*Collect Unstable Emanations dropped by regular enemies.
 
**Unstable Emanations appear only for a short time and will disappear if not collected.
   
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=== [[File:GoodHealth.png|30px]] Caution ===
*'''Caution'''
 
**Do not run low on Health more than the specified number of times.
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*Do not run low on Health more than the specified number of times.
***Players will be penalized for each time they reach low health.
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**Players will be penalized for each time they reach low health.
   
*'''No Retreat'''
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=== [[File:NoRetreat.png|30px]] No Retreat ===
**Do not dash more than the specified amount per fight.
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*Do not dash more than the specified amount per fight.
***The "per fight" limit resets when exiting combat.
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**The "per fight" limit resets when exiting combat.
***Players will be penalized for each time they exceed the "per fight" limit.
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**Players will be penalized for each time they exceed the "per fight" limit.
*'''True Immortal'''
 
   
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=== [[File:Immortality.png|30px]] True Immortal ===
*'''Fast Response'''
 
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*
**Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
 
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**A Powerful Strike is any enemy attack that does not do damage inmediately
 
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=== [[File:Jerks.png|30px]] Fast Response ===
***Players will be penalized for each "Powerful Strike" they take.
 
 
*Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
 
**A Powerful Strike is any enemy attack that does not do damage immediately.
 
**Players will be penalized for each "Powerful Strike" they take.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:21, 4 August 2015

Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

Objectives

Bonus LurkingWarden emerges

A Lurking Warden appears on Okki Island.

LurkingDeath Lurking Death

  • Defeat the specified number of Lurking Wardens of Death that appear when the player is low on health.

FinishingKick Study Your Opponent

  • Defeat the specified number of enemies within the designated camera area.
    • The camera area can be either conical or circular in shape.
    • The camera will spawn on or near the player(s) when entering combat.

FinishingKick Born Assassin I

  • Kill the specified number of enemies in a single fight the specified number of times.
    • The counter resets when the player exits combat.

FinishingKick Born Assassin II

  • Kill the specified number of powerful enemies in a single fight the specified number of times.
    • Weak mob iconWeak enemies do not count toward this objective.
    • The counter resets when the player exits combat.

Jumping Death to Spies

  • Defeat the specified number of Spy Oculats
    • A Spy Oculat may spawn during each fight after a short amount of time.
    • Each fight will only spawn one Oculat.
    • The Oculat will disappear if not defeated promptly.

FourHit Mass Killing

  • Defeat the specified number of enemies with a single attack.
    • All enemies must die from the same "hit" of an attack.

ChainKills Killing Spree

  • Defeat the specified number of enemies in quick succession the specified number of times.
    • Enemies must die as a result of the players attacks.
    • Self-destructing enemies do not reset the counter.
Bonus UnstableEmenation

An Unstable Emanation in Kyris.

UnstableEmanation Unstable Emanations

  • Collect Unstable Emanations dropped by regular enemies.
    • Unstable Emanations appear only for a short time and will disappear if not collected.

GoodHealth Caution

  • Do not run low on Health more than the specified number of times.
    • Players will be penalized for each time they reach low health.

NoRetreat No Retreat

  • Do not dash more than the specified amount per fight.
    • The "per fight" limit resets when exiting combat.
    • Players will be penalized for each time they exceed the "per fight" limit.

Immortality True Immortal

Jerks Fast Response

  • Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
    • A Powerful Strike is any enemy attack that does not do damage immediately.
    • Players will be penalized for each "Powerful Strike" they take.