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Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure. |
Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure. |
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+ | ==Objectives== |
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− | *'''Study Your Opponent''' |
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+ | === [[File:LurkingDeath.png|30px]] Lurking Death === |
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+ | === [[File:FinishingKick.png|30px]] Study Your Opponent === |
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− | *'''Born Assassin I''' |
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+ | *Defeat the specified number of enemies within the designated camera area. |
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− | + | === [[File:FinishingKick.png|30px]] Born Assassin I === |
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− | + | *Kill the specified number of enemies in a single fight the specified number of times. |
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+ | === [[File:FinishingKick.png|30px]] Born Assassin II === |
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− | *'''Death to Spies''' |
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+ | *Kill the specified number of powerful enemies in a single fight the specified number of times. |
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+ | === [[File:Jumping.png|30px]] Death to Spies === |
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− | *'''Mass Killing''' |
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− | + | *Defeat the specified number of [[Spy Oculat]]s |
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− | ***All enemies must die from the same "hit" of an attack. |
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+ | === [[File:FourHit.png|30px]] Mass Killing === |
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− | *'''Killing Spree''' |
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− | + | *Defeat the specified number of enemies with a single attack. |
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+ | **All enemies must die from the same "hit" of an attack. |
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+ | === [[File:ChainKills.png|30px]] Killing Spree === |
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+ | **Enemies must die as a result of the players attacks. |
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+ | === [[File:UnstableEmanation.png|30px]] Unstable Emanations === |
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+ | === [[File:GoodHealth.png|30px]] Caution === |
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− | *'''Caution''' |
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− | + | *Do not run low on Health more than the specified number of times. |
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− | + | **Players will be penalized for each time they reach low health. |
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− | + | === [[File:NoRetreat.png|30px]] No Retreat === |
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− | + | *Do not dash more than the specified amount per fight. |
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− | + | **The "per fight" limit resets when exiting combat. |
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− | + | **Players will be penalized for each time they exceed the "per fight" limit. |
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− | *'''True Immortal''' |
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+ | === [[File:Immortality.png|30px]] True Immortal === |
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− | *'''Fast Response''' |
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+ | * |
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+ | === [[File:Jerks.png|30px]] Fast Response === |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 08:21, 4 August 2015
Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.
Objectives
Lurking Death
- Defeat the specified number of Lurking Wardens of Death that appear when the player is low on health.
Study Your Opponent
- Defeat the specified number of enemies within the designated camera area.
- The camera area can be either conical or circular in shape.
- The camera will spawn on or near the player(s) when entering combat.
Born Assassin I
- Kill the specified number of enemies in a single fight the specified number of times.
- The counter resets when the player exits combat.
Born Assassin II
- Kill the specified number of powerful enemies in a single fight the specified number of times.
Death to Spies
- Defeat the specified number of Spy Oculats
- A Spy Oculat may spawn during each fight after a short amount of time.
- Each fight will only spawn one Oculat.
- The Oculat will disappear if not defeated promptly.
Mass Killing
- Defeat the specified number of enemies with a single attack.
- All enemies must die from the same "hit" of an attack.
Killing Spree
- Defeat the specified number of enemies in quick succession the specified number of times.
- Enemies must die as a result of the players attacks.
- Self-destructing enemies do not reset the counter.
Unstable Emanations
- Collect Unstable Emanations dropped by regular enemies.
- Unstable Emanations appear only for a short time and will disappear if not collected.
Caution
- Do not run low on Health more than the specified number of times.
- Players will be penalized for each time they reach low health.
No Retreat
- Do not dash more than the specified amount per fight.
- The "per fight" limit resets when exiting combat.
- Players will be penalized for each time they exceed the "per fight" limit.
True Immortal
Fast Response
- Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
- A Powerful Strike is any enemy attack that does not do damage immediately.
- Players will be penalized for each "Powerful Strike" they take.