Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

Objectives[edit | edit source]

AR 0.96 Test[edit | edit source]

  • (Need description)

FinishingKick.png Born Assassin I[edit | edit source]

  • Kill the specified number of enemies in a single fight the specified number of times.
    • The counter resets when the player exits combat.

FinishingKick.png Born Assassin II[edit | edit source]

  • Kill the specified number of powerful enemies in a single fight the specified number of times.
    • Weak mob icon.pngWeak enemies do not count toward this objective.
    • The counter resets when the player exits combat.

Burrows[edit | edit source]

  • (Need description)

Caches[edit | edit source]

  • Search for the specified number of caches hidden throughout the Adventure.

GoodHealth.png Caution[edit | edit source]

  • Do not run low on Health more than the specified number of times.
    • Players will be penalized for each time they finish combat with less than 30% health.

Converter[edit | edit source]

  • (Need description)

Jerks.png Dashes[edit | edit source]

  • Use Dash the specified number of times.

Jumping.png Death to Spies[edit | edit source]

  • Defeat the specified number of Spy Oculats
    • A Spy Oculat may spawn during each fight after a short amount of time.
    • Each fight will only spawn one Oculat.
    • The Oculat will disappear if not defeated promptly.

Emanations of Death[edit | edit source]

  • (Need description)

Jerks.png Fast Response[edit | edit source]

  • Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
    • A Powerful Strike is any enemy attack that does not do damage immediately.
    • Players will be penalized for each "Powerful Strike" they take.

Finishing Strikes[edit | edit source]

  • (Need description)

Healing Orbs[edit | edit source]

  • Collect the specified number of healing orbs.

ChainKills.png Killing Spree[edit | edit source]

  • Defeat the specified number of enemies in quick succession the specified number of times.
    • Enemies must die as a result of the players attacks.
    • Self-destructing enemies do not reset the counter.

A Lurking Warden appears on Okki Island.

LurkingDeath.png Lurking Death[edit | edit source]

FourHit.png Mass Killing[edit | edit source]

  • Defeat the specified number of enemies with a single attack.
    • All enemies must die from the same "hit" of an attack.

NoRetreat.png No Retreat[edit | edit source]

  • Do not dash more than the specified amount per fight.
    • The "per fight" limit resets when exiting combat.
    • Players will be penalized for each time they exceed the "per fight" limit.

Priority targets: Crushers[edit | edit source]

  • In a group of enemies, try to kill Defensive mob icon.pngCrushers first.

Priority targets: Enchanters[edit | edit source]

  • In a group of enemies, try to kill Control mob icon.pngEnchanters first.

Priority targets: Thugs[edit | edit source]

  • In a group of enemies, try to kill Damage mob icon.pngThugs first.

FinishingKick.png Study Your Opponent[edit | edit source]

  • Defeat the specified number of enemies within the designated camera area.
    • The camera area can be either conical or circular in shape.
    • The camera will spawn on or near the player(s) when entering combat.

Survival[edit | edit source]

  • (Need description)

Immortality.png True Immortal[edit | edit source]

  • Do not grab more than the specified amount of Health Orbs per fight.
    • Players will be penalized for each time they exceed the "per fight" limit.

An Unstable Emanation in Kyris.

UnstableEmanation.png Unstable Emanations[edit | edit source]

  • Collect Unstable Emanations dropped by regular enemies.
    • Unstable Emanations appear only for a short time and will disappear if not collected.
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