Gunner

Role: Damage

As long-ranged weapon's expert, a gunner tirelessly study and improve their weaponry, optimizing it for raining down chaos. Remorseless, they have no qualms about putting their destructive technology to use and blanket the battlefields with bullets, super-heated plasma and explosive rockets.

Hand Cannon
A gunner's weapon is the Hand Cannon. It is a multi-purpose weapon which can be used in three different ways.

Machine gun

The start/default weapon mode is machine gun, which gives access to bullet abilities like Full Auto and Rapid Fire, and to incendiary abilities like Fire Blast. Most machine gun skills build heat, and once the heat bar is full (300/300), the machine gun skills become slower to execute as the gun has overheated.

Plasma rifle

The second mode is plasma rifle, which gives access to energy type attacks like Pulse Shot, Plasma Beam and Plasma Field. Most of these attacks consume - and require - the heat built up in machine gun mode.

Missile launcher

The third mode is missile launcher, an immobile stance which gives access to missile and mine attacks like Missile Salvo, Homing Guidance System and Mine Ring. All missile launcher attacks consume projectiles which slowly regenerate over time to a cap of 15 (20 with the Expanded Ammunition talent).

Cartridge
In their additional weapon slot the Gunner can have a range of different Cartridges which gives the hand cannon different benefits.