Bonus Objectives

Bonus Objectives are additional goals given to players when undertaking an Adventure. They are displayed on the Adventure selection menu and are randomly assigned to that Adventure.

AR 0.96 Test

 * (Need description)

FinishingKick.png Born Assassin I

 * Kill the specified number of enemies in a single fight the specified number of times.
 * The counter resets when the player exits combat.

FinishingKick.png Born Assassin II

 * Kill the specified number of powerful enemies in a single fight the specified number of times.
 * Weak_mob_icon.png enemies do not count toward this objective.
 * The counter resets when the player exits combat.

Burrows

 * (Need description)

Caches

 * Search for the specified number of caches hidden throughout the Adventure.

GoodHealth.png Caution

 * Do not run low on Health more than the specified number of times.
 * Players will be penalized for each time they finish combat with less than 30% health.

Converter

 * (Need description)

Jerks.png Dashes

 * Use Dash the specified number of times.

Jumping.png Death to Spies

 * Defeat the specified number of Spy Oculats
 * A Spy Oculat may spawn during each fight after a short amount of time.
 * Each fight will only spawn one Oculat.
 * The Oculat will disappear if not defeated promptly.

Emanations of Death

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Jerks.png Fast Response

 * Do not get hit by an enemy telegraphed "Powerful Strike" abilities.
 * A Powerful Strike is any enemy attack that does not do damage immediately.
 * Players will be penalized for each "Powerful Strike" they take.

Finishing Strikes

 * (Need description)

Healing Orbs

 * Collect the specified number of healing orbs.

ChainKills.png Killing Spree

 * Defeat the specified number of enemies in quick succession the specified number of times.
 * Enemies must die as a result of the players attacks.
 * Self-destructing enemies do not reset the counter.

LurkingDeath.png Lurking Death

 * Defeat the specified number of Lurking Wardens of Death that appear when the enemy is low on health.

FourHit.png Mass Killing

 * Defeat the specified number of enemies with a single attack.
 * All enemies must die from the same "hit" of an attack.

NoRetreat.png No Retreat

 * Do not dash more than the specified amount per fight.
 * The "per fight" limit resets when exiting combat.
 * Players will be penalized for each time they exceed the "per fight" limit.

Priority targets: Crushers

 * In a group of enemies, try to kill Defensive mob icon.pngers first.

Priority targets: Enchanters

 * In a group of enemies, try to kill Control mob icon.pngnters first.

Priority targets: Thugs

 * In a group of enemies, try to kill Damage mob icon.png first.

FinishingKick.png Study Your Opponent

 * Defeat the specified number of enemies within the designated camera area.
 * The camera area can be either conical or circular in shape.
 * The camera will spawn on or near the player(s) when entering combat.

Survival

 * (Need description)

Immortality.png True Immortal

 * Do not grab more than the specified amount of Health Orbs per fight.
 * Players will be penalized for each time they exceed the "per fight" limit.

UnstableEmanation.png Unstable Emanations

 * Collect Unstable Emanations dropped by regular enemies.
 * Unstable Emanations appear only for a short time and will disappear if not collected.